Sasangka Bhima, Asmara and Didit Widiatmoko, Soewardikoen and Hanif, Azhar and Yanuar, Rahman and Andreas Rio, Adriyanto APPLICATION OF INTERACTIVE MEDIA AND DIGITAL MEDIA FOR THE REVITALIZATION OF THE MUSEUM POS INDONESIA. INTERNATIONAL JOURNAL OF SOCIETY REVIEWS (INJOSER), 3 (2).
4. JOURNAL_REVITALIZATION OF THE MUSEUM POS. 349~366. 1425-1.pdf
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Abstract
Museum Pos Indonesia in Bandung has the potential to be a rich educational and historical tourism center, but faces challenges in attracting visitors, especially the younger generation, due to its conventional presentation and lack of utilization of digital technology. In the revitalization effort, an interactive technology-based design approach is seen as a solution to create a more engaging, informative, and relevant museum experience. This research applies a qualitative method with a Design Thinking approach, which includes five stages: empathize by conducting observations and interviews with visitors and managers, define to formulate the main problems of the museum, ideate in designing interactivity-based design solutions, prototype as a visualization of space and media, and test to test the effectiveness of the visitor experience. Digital interactive media such as touch screens, video mapping, augmented reality, and QR code-based audio systems are designed and adapted to visitor segmentation from children to adults. It is hoped that the results of this research will create a showroom atmosphere that is educative, inclusive and fun, and strengthen the position of Museum Pos Indonesia as a modern cultural institution that is able to adapt in the digital era.
| Item Type: | Article |
|---|---|
| Subjects: | H Social Sciences > H Social Sciences (General) |
| Divisions: | Faculty of Law, Arts and Social Sciences > School of Social Sciences |
| Depositing User: | Unnamed user with email admin@adisamedutech.com |
| Date Deposited: | 14 Jan 2026 15:04 |
| Last Modified: | 14 Jan 2026 15:04 |
| URI: | https://adisamedutech.com/id/eprint/26 |
